Side Projects That Actually Shipped: The Developer's Anti-Tutorial Hell Playbook
You've started 20 side projects. Finished zero. Here's how to break the cycle and actually ship.
Side Projects That Actually Shipped: The Developer's Anti-Tutorial Hell Playbook
Greetings, citizen of the web!
Your GitHub is a graveyard of half-finished projects.
"todo-app-nextjs" "crypto-tracker-v2" "saas-starter-abandoned"
You start with excitement. Two weeks in, motivation dies. The project sits forever.
Sound familiar?
89% of developer side projects never ship. Here's how to be in the 11%.
Why Most Side Projects Fail
Reason #1: Scope Creep (The Silent Killer)
What happens:
- Week 1: "I'll build a simple todo app"
- Week 2: "Actually, let's add user auth"
- Week 3: "And real-time sync would be cool"
- Week 4: "Maybe AI task suggestions?"
- Week 6: Abandoned
The fix: Ruthlessly scope-cut. Build the SMALLEST useful version. Ship it. Add features later (you won't, but that's fine).
Reason #2: Tech Stack Rabbit Hole
What happens:
- "Should I use Next.js or Remix?"
- "Postgres or MongoDB?"
- "Tailwind or styled-components?"
- Two weeks of research. Zero lines of code.
The fix: Pick the stack you know. This isn't the project where you learn 4 new technologies. Use boring tech. Ship fast.
Reason #3: Perfectionism (Disguised as "Best Practices")
What happens:
- "Let me set up CI/CD first"
- "I need full test coverage"
- "Let me refactor this architecture"
- Never ships because "it's not ready yet"
The fix: Ship broken. Fix later. Nobody's using it yet anyway.
Reason #4: No Clear "Done" Definition
What happens:
- Vague goal: "Build a productivity app"
- Never reaches "done" because done is undefined
- Keeps adding features forever
The fix: Define done BEFORE starting. "V1 is done when users can create/edit/delete tasks and mark them complete. Period."
The Shipping Framework: SCRIPT
S - Solve YOUR Problem
Bad: "I'll build a Twitter clone" Good: "I'm tired of losing track of interesting tweets. I'll build a personal tweet bookmarking tool."
Why: Personal investment = sustained motivation.
C - Cut Scope Ruthlessly
Exercise: Write down all features. Cut 80%. That's V1.
Example:
User auth(V2)Social features(V2)Mobile app(V2)- ✅ Core functionality ONLY (V1)
R - Repeatable Schedule
Bad: "I'll work on it whenever I have time" Good: "I'll code on it 7am-8am, Tuesday/Thursday/Saturday"
Why: Consistency > intensity. 3 hours/week consistently beats 12-hour weekend binges.
I - Integrate Into Existing Skills
Bad: Learn Rust + WebGPU + Kubernetes for your first side project Good: Use TypeScript + Next.js + Vercel (skills you already have)
Why: Maximize code written, minimize learning curve.
P - Public Accountability
Strategy:
- Tweet your daily progress
- Post on Indie Hackers
- Stream on Twitch
- "Build in public"
Why: Social pressure is motivating. Embarrassment of giving up publicly > quitting privately.
T - Time-Box It
The rule: "I'll ship V1 in 4 weeks or kill the project."
Why: Deadlines force decisions. No deadline = infinite bikeshedding.
The 4-Week Shipping Sprint
Week 1: MVP Definition + Setup
Day 1-2: Define the MVP
- What's the ONE problem you're solving?
- What's the SMALLEST version that solves it?
- Write it down. This is your contract with yourself.
Day 3-4: Tech stack setup
- Pick boring tech (what you know)
- Initialize project
- Deploy "Hello World" to production (yes, really)
Day 5-7: Build core feature #1
- Not the whole app. ONE feature.
- Make it work. Don't make it pretty.
Week 2: Core Functionality
Goal: Build 2-3 core features. Ugly is fine. Broken is not.
Daily routine:
- Code for your scheduled time
- Commit progress (even if small)
- Tweet progress (accountability)
Anti-pattern: Refactoring. Don't. Just build.
Week 3: Integration + Polish (Minimal)
Goal: Make features work together. Add MINIMAL polish.
Minimal polish:
- Functional UI (doesn't have to be pretty)
- Basic error handling
- Works on mobile (responsive, not native app)
Not included:
- Animations
- Perfect design
- Edge case handling
- Performance optimization
Week 4: Ship It
Day 1-3: Final bug fixes + deployment Day 4: Write landing page (one page, explain what it does) Day 5: Launch (ProductHunt, Twitter, Hacker News, Reddit)
The rule: Ship on Day 28 no matter what. Done is better than perfect.
The Realistic Tech Stack for Shipping Fast
For Web Apps:
Framework: Next.js or Remix
- Server + client in one
- Built-in routing
- Deploy to Vercel/Netlify (one command)
Database: Neon Postgres or Turso
- Serverless (no ops)
- Free tier (start free, scale later)
Styling: Tailwind
- Fast to write
- Looks decent by default
Auth: Clerk or Supabase Auth
- Drop-in auth (don't build it yourself)
Total setup time: 1-2 hours. Then you're building features.
For CLI Tools:
Language: Python or Go
- Python: Quick to write, huge ecosystem
- Go: Fast, single binary
Distribution: Homebrew (Mac) or pip (Python)
Total setup time: 30 minutes.
The "Done" Checklist
V1 is done when:
- Core functionality works (the problem is solved)
- Deployed to public URL (not localhost)
- Landing page exists (one page explaining what it is)
- Basic error handling (app doesn't crash on bad input)
- Works on mobile (responsive design)
- You've dogfooded it for 3 days (you actually use it)
That's it. Not perfect. Just done.
The Launch Strategy
Where to Launch (Pick 2-3):
Product Hunt:
- Best for getting initial visibility
- Post early (12:01am PST for full day exposure)
- Engage with comments
Hacker News (Show HN):
- Tech-savvy audience
- Great feedback
- Can drive significant traffic
Twitter:
- Build in public community
- Use hashtags: #buildinpublic #indiehackers
- Thread format works well
Reddit:
- r/SideProject
- r/webdev
- r/programming (careful, strict rules)
Dev.to / Hashnode:
- Write the "How I Built X" post
- Include tech stack, challenges, learnings
The Launch Post Template:
# I built [Project Name] - [One-line description]
## The Problem
[Personal problem you faced]
## The Solution
[How your project solves it]
## The Stack
[Tech you used - keeps it brief]
## Try it
[Link]
## What's Next
[V2 features IF there's interest]
Feedback welcome!
Keep it short. Nobody reads long launch posts.
After Launch: The 3 Paths
Path 1: Nobody Cares (Most Common)
What happens: 10 upvotes, 3 users, no traction.
What to do:
- Don't be discouraged (this is normal)
- You still shipped (that's the win)
- Extract learnings
- Move on to next project
Learning: You practiced shipping. That's valuable.
Path 2: Modest Interest
What happens: 100-500 users, some positive feedback.
What to do:
- Maintain it (fix critical bugs)
- Add V2 features IF users request them
- Don't over-invest yet
Learning: You have product-market fit signals. Watch closely.
Path 3: Viral Growth (Rare)
What happens: 10K+ users, revenue potential.
What to do:
- Now you can invest more time
- Consider monetization
- Build V2 based on user feedback
Learning: You found something. Double down.
The Projects That Actually Work
Category 1: Developer Tools
Examples:
- Code snippet manager
- Git commit message generator
- API testing tool
Why they work: Developers are your audience. You ARE the user.
Category 2: "Scratch Your Own Itch"
Examples:
- Habit tracker (you want to track habits)
- Expense tracker (you want to track expenses)
- Reading list manager (you want to organize articles)
Why they work: You're solving YOUR problem. Sustained motivation.
Category 3: Micro-SaaS
Examples:
- Screenshot API
- Email verification service
- QR code generator
Why they work: Small scope, clear value prop, monetizable.
The Realistic Expectations
Your First 5 Projects Will Probably Fail
That's fine. You're learning to ship, not building a unicorn.
Shipping is the Skill, Not the Idea
The idea doesn't matter. Execution does.
Bad idea + shipped > great idea + abandoned.
Most Side Projects Won't Make Money
If money is the goal, side projects are the wrong path.
Side projects are for:
- Learning new tech
- Building portfolio
- Scratching an itch
- Having fun
Money is a bonus, not the goal.
The Starter Protocol
This Week:
- Pick ONE problem you personally face
- Write down the SMALLEST version that solves it
- Set a 4-week deadline
Next Week: 4. Pick your tech stack (boring > new) 5. Deploy "Hello World" to production 6. Tweet about it (accountability)
Weeks 3-4: 7. Build. Tweet progress. Ship.
You don't need a groundbreaking idea.
You don't need perfect code.
You don't need 6 months.
You need 4 weeks and the discipline to ship.
Start now.
Emmanuel Ketcha | Ketchalegend Blog Side project graveyard survivor. Finally learned to ship.